Agatha Christie: Murder on the Orient Express

Posted by staff | Posted in Education and Reference | Posted on 04-09-2010


Product Description
Platform:  WINDOWS 2000/XP Publisher:  THE ADVENTURE COMPANY Packaging:  JEWEL CASE Rating:  TEEN Playing as Antoinette Marceau a new character introduced into this classic tale it is up to you alone to help Hercule Poirot solve the mystery of Mr. Ratchett’s murder. In this video game adaptation of Agatha Christie’s famous novel you become a part of the action experiencing all the suspense intrigue and a surprising new twist ending. As you make your way … More >>

Agatha Christie: Murder on the Orient Express

Comments posted (5)

The world-famous mystery novel Murder on the Orient Express by Agatha Christie, comes alive in this all-new exciting video game adaptation. Murder on the Orient Express is filled with spectacular twists-and-turns and also includes a surprise ending that is different from the original novel.

Aboard the historic Orient Express, as Antoinette, a new character introduced in the game, you must help the famous Belgian detective Hercule Poirot solve the puzzling murder of Mr. Ratchett. Is the victim really who he claimed to be? What motive would any of the passengers have that would bring them to commit this heinous crime?

It’s up to YOU to find out!

Incredible twists-and-turns and an all-new surprise ending enhance the original story.

Everyone is a suspect. Question all passengers and see if you can deduce the murderer.

Over 20 hours of thrilling investigation to keep you engrossed in the case.

Explore a luxurious train and bustling stations as you search for clues to aid you in your investigation.

Bonus paperback novel Murder on the Orient Express included

A new ending different than the original novel

Easy character control and a short learning curve

Graphically detailed environments without the requirement of expensive hardware

New features (shadowing, point system) offer new and original gameplay to the adventure genre
Rating: 5 / 5

This game was fun, but there were significant downfalls to it’s layout:


Excellent mystery soundtrack

Good acting from 14 of the 15 characters (the american woman with the accent that drifts in and out of a southern twang was the only letdown)

Good LONG gameplay

Extremely original plot


REDUNDANT BORING SCENERY: I am the sort that doesn’t typically LIKE to play games all the way through with a walkthrough. However after a short beginning, the scenery remained the same through the ENTIRE length of the game. Your character is on a five-car train, (restaraunt car, baggage car, salon car, and two residing-compartment cars). Without a change of things to look at, you will find yourself endlessly searching and REsearching the same brown/gray rooms on the train, ALL of which look identical with the exception of the passengers’ luggage atop the racks. Once you find your list of clues, there is a short cinematic break, and you start all over again, interviewing the same list of characters, and searching the same rooms again for the next list of clues that spawned themselves after the last round. If the same old repetitive sceneries and gameplay styles don’t bother you, then this shouldn’t be an issue. I myself, like variety.

NO TUTORIAL: There was no tutorial, so from the get-go, it took a while just to learn how to move the character, go in and out of the inventory, inspect things, etc., and it wasn’t until about 15 minutes to the end of the game I finally discovered that if you quickly double-click a doorway or direction, it will skip past the slow “step, step, step, step, step, step, turn doorknob, swing door open, walk inside” thing, and just allow your character to appear in the next room. Information that certainly would have been handy in the BEGINNING of the game.

INVENTORY MENUS: Combining items is a pain, and without a tutorial or any leads whatsoever, you wouldn’t even know HOW to combine items. There is NOTHING in the game from the very beginning to the very end that explains the use of your inventory menus. I was well into the game before I knew that combining items was even possible, and that goes for reading your documents, studying the passenger passports etc. Your character will say things like “I will save this in my scrapbook for later use”, without any way of knowing what the scrapbook is, how to gain access to it, how to flip through it once you’ve found it, yada yada, list goes on…

GAME-MAKERS ASSUME YOUR’E A ROCKET SCIENTIST BY NATURE, (you know, as most PC gamers are…): There is an extreme lack of guidance in certain areas where the game expects you to do things that without any REAL LIFE knowledge of criminal investigations, you would never know to do… For instance, there is a part where you are supposed to make a radio work to contact the outside world. After looking it up on the internet, I discovered that you have to place the bowl on the table, fill it with orange juice, put a small statue in it, wrap the statue in some bent copper (which you yourself had to custom bend from a passenger’s bracelet, which you don’t know how to do, because of the lack of explanation in combining items, the inventory menu thing again), and connect that to the radio, and then custom bend a butter knife, and pound a nail into the end of it to make a makeshift SOS transmitter key, and then connect some wiring back to the radio. Ahh, remember the good old days in college under the guidance of all our criminal justice professors, when we learned how to fix a radio with a fish bowl, orange juice, statue, copper bracelet, electric wiring, butterknife, hammer and a nail? ALWAYS a useful technique in the detective business… I guess I wouldn’t have been irritated with the unlikely radio-fixing peice of this story, if there had even been ONE HINT ANYWHERE IN THE GAME that this was the solution to fixing the radio, ex., A “When Technology Fails” book on the shelf with hints for fixing broken electronic appliances out of household items, or, a letter found from someone, to someone, about items that are useful in fixing things… Just assuming that the gamer knows enough about electronics to put THAT ridiculous combination together was only one of several crazy assumptions the game-makers made.

Overall, this game would be best played from the beginning with a printed-out walkthrough at the ready. Still worth playing I suppose, but only for the amount I paid for it, which was a little over a dollar. Even if the lack of guidance weren’t an issue, the dialogue and SAME scenery throughout would not be enough to capture most people’s interest long enough to figure out the mystery, which is sad, because the first fiteen minutes are a real hoot.
Rating: 1 / 5

I couldn’t stop playing until the end. I enjoyed the fun of trying to solve this mystery although all that walking about seemed endless. I thought the ending was well thought-out and after waiting awhile, I am looking forward to playing the game again!
Rating: 5 / 5

loved the game , was fun to learn a different type of game.Isn’t too hard or too easy.Had a great time
Rating: 5 / 5

I was totally bored with the tedious and repetitive moving around. I deleted it from my computer! The graphics were pretty good but too much dialogue and not enough interaction. Yawn!!!!
Rating: 2 / 5

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