Puzzle Chronicles

Posted by staff | Posted in Puzzle | Posted on 17-07-2010

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  • Puzzle Combat RPG: An active puzzle combat mechanic blends the fun and skill of puzzle games with the strategy and adventure of RPGs for a truly epic gaming experience
  • Dungeon Exploring: Seek out hidden treasures and equipment that only true Heroes should have by battling your way through dungeons throughout the Asharin Empire
  • Versus Mode Battles: Challenge your friends locally or online to a puzzle battle to see who will reign supreme as the ultimate champion of the Asharin Empire
  • 5 Mini-Games: Test your puzzle skills in 5 mini-games that will unlock items and provide even more enhanced abilities
  • Persistent Hero: No matter what mode you are playing in, Single Player, Versus, Quick Battle, or Mini-Games, your Hero will acquire skills and experience, unleashing new ways to experience the game

Product Description
Enter the dark and savage lands of the Asharin Empire as you battle to avenge the atrocities the Empire brought upon your tribesmen. On your challenging quest you will fight fierce beasts and battle hardened warriors with a new puzzle combat mechanics that will test your skills. This new puzzle combat system is based on real time action so players will have to think fast and posses sound strategies to best their opponents. As you progress through the adventu… More >>

Puzzle Chronicles

Comments posted (3)

Although on the surface this game looks to be a direct Puzzle Quest Challenge of the Warlords (PQ or PQCOW) clone there are actually many differences once you play the game for a while. The actual puzzle gameplay is different–this one is more of a blocks falling Tetris feel. It is not a match 3. It is a match 4 game but with several twists. Admittedly much of the rest of it will feel familiar with a few slight alterations but there is an element of freshness here. That’s a great thing!

In the game the most common puzzles are either dropping blocks (create match 4’s underneath before the space fills up) or the grid based (sideways “drop” of blocks). You can grab the 3 unit big block (they are mixed so it might be all one color, one regular block, one rage block, one wildcard block, and so on to many many combos). You then go right with it, or let it make its way right, and you try to arrange blocks so you get things like 4 of a kind which turns into one giant block of goodness that (once it gets full energy/power) lets you release an action (spell, rage, etc). In effect like the spells in Puzzle Quest. This part is actually pretty basic as you are trying to push the mid point of the grid over to your opponents side. Like tug of war. Eventually if you are good enough it will move over and he won’t be able to get any more blocks out and you win. Victory! I’m not good at describing puzzle gameplay so you might want to watch a video of the gameplay to get an idea.

I will say I am still figuring out exactly the effects of certain things like weapons and armour and accessories. I think they have an effect but because of the way the game continues and you do not get any break to think it’s hard to pay attention to both the regular block gameplay and all the other pieces. IMHO it is more complicated than PQ COW because in that game you could pause to think about what move you wanted–there is no pause in this game which creates a different feel to the action. The blocks do not stop coming nor do they wait for you!

Graphically it reminds me of manga or anime or comics. Exagerated features and lots of line shading creates some sharp angles. No voice acting. When you start your hero (I got the guy..not sure there is a girl as I was only offered a boy. BOO on this–I want a GIRL hero!)has very minimal things on. As you add equiptment he gets outfitted. It’s quite hilarious to watch him fight in battle with the items (albiet very small) and see him on the top screen with all the items you’ve equipped–particularly as they are often brightly colored–and they don’t all match. So there is a kind of thrift store look to him but with higher class weaponry LOL. You do get a war beast early on to help you fight and you can train him up with a falling blocks game to make him have certain characteristics. It is very similar to your mount in the PQCOW game.

Music is good. However there are some hiccups between scenes where the music abruptly cuts off and takes a few seconds to shift. There isn’t a real pronounced lag but you’ll notice it. There are lots of loadings screens–not as much as something like Galactrix but more than other games of this type. The game also has auto save and it does that frequently. Overall the mood of the music is appropriate. I really like the battle tunes.

You won’t have any problem figuring out where to go and what to do. It’s very linear. There are a nice set of tutorials you can do first that are very helpful. That’s good because the manual is pathetic. Konami should know better.

Difficulty level is a bit uneven. I am playing on casual (easy) and it is very easy. Because I want a before bed relaxing experience that is o.k. with me. I’ve not lost any battles yet. I did try on medium and lost several battles — now I am not that great at the whole Tetris falling blocks type puzzles — I prefer the more match 3 type puzzles so I can’t say that this is indicative of how it would be for you (unless you don’t do well at the falling blocks one either!). I would think most could play on either casual or medium–and you can switch it if you like as well–very comfortably. Medium has some extra drops. There are harder settings but like I said I play to relax-I likely won’t ever both with those and can’t review them. Someone who is far better at these types of games than I can have that honor! Edited to Add: I’ve been playing on Medium lately. It does stretch out the battles a little and they are more challenging. I’ve got the hang of it now though and I seldom get defeated. I think Medium is completely doable for a play through.

As for the story–well it is all right–all dialogue is in the form of boxes and it is very bare bones. So if you want to play a very character based game you should opt for something else–this one has enough to move the story but the driving action force is really the puzzle fun. Basically (at least as far as I am) you are working on finding your lost villagers who seem to have been raided/sold into some sort of slavery. Along the way other interesting characters join you but, to date, I have not noticed that they have a huge effect on battle. Not like your companions can in the original PQ.

My bottom line: I really waffled on a 4 or 5 star rating–in reality I would say 4.3 or maybe 4.5 or so. I rounded up because, after several days of playing, I’m finding myself picking it up every night for that 1/2 hr to 1 hour before bed. That tells me it is addictive enough for me to continue to be charmed by it.

If I had to rate the PQ type games (RPG/Puzzle hybrid’s) I’d say the original PQ Challenge of the Warlords along with the Might and Magic: Clash of Heroes are still best followed by this one and then Puzzle Kingdoms from last year. PQ Galactrix would come in dead last due to all its issues. While it does lack some of the charm of the original PQ Challenge of the Warlords and, on the whole, it feels about 1/2 a grade below that game, it is still loads and loads of addictive fun. And, after all, is that not why we play puzzle games?

Rating: 5 / 5

I thought this game was awesome at first… To put a long story short, this game is un-inspired, cheesy, and bland. After 5 or 6 hours I put it down and never picked it up again. Not worth the $30 I paid for it.. The puzzle mechanics hold no true addictive power behind them. The story is awful and silly, boring, and the horizontal layout of the puzzles is awkward. The items and spells never seem to do anything worthwhile.

All I want is another game as good as PQ1! But I guess I’m going to continue to get milked with fake successors like these.
Rating: 2 / 5

from what I experienced with this game it is very boring and definitely not worth the money.
Rating: 1 / 5

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