Rise of the Argonauts

Posted by staff | Posted in Role Playing | Posted on 29-09-2010


  • Become a hero in a primal story based on an epic legend artfully re-imagined
  • Fight alongside Hercules, Achilles and other fabled heroes, each with their own extraordinary powers
  • Breakthrough real-time combat system with dynamic animations and visual damage modeling
  • Develop and upgrade multiple weapons, specialized killing techniques, finishing moves and more
  • Travel to dozens of unique islands filled with richly researched, intricate detailing

Product Description
Rise of the Argonauts X360Amazon.com Product Description
Go back in time to an era where the Gods themselves walked the earth, and where the battles that occurred brought such fame to their heroes that their stories still resound today. With Rise of the Argonauts for the Xbox 360, gamers can immerse themselves in one of the grandest tales to be told in the history of modern civilization. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-… More >>

Rise of the Argonauts

Comments posted (5)

Rise of the Argonauts is a strange game. The idea of creating a game around the saga of Jason and the Argonauts is a great one, and has lots of potential. The idea of creating a Mass Effect type game set in ancient Greece is a great one, with lots of potential. RPG-type power up system mixed with hack and slash gaming is a great idea too

The problems come in on the “but…” end of things. Great idea to use the Argonauts myth, BUT they basically wrecked that by making the game have absolutely zero to do with Greek mythology. All the character names are the same, but none of the characters are doing anything that they’re supposed to be doing. The Argo is full of all new people, ie, NOT the actual Argonauts, and the quest for the golden fleece is still the same in name but they want it for a completely different purpose

None of the character relationships are the same either. People who are half-brothers in Greek myth are uncle and nephew in this game. People who are married in Greek myth are vague acquaintances in this game. People who live in completely different eras are united in the same time and place. No idea why they would do this, its completely unexplainable

One might as well have a Bible game that has Noah, Moses and Jesus wandering through the desert for 40 years together with the Jews, and at the end of it they fight the battle of Armageddon. That’s the kind of hodgepodge you’re faced with here

The dialogue trees are a good idea it seems, at first, until you realize that absolutely nothing you say makes any difference. Regardless of your choice, the people you’re talking to will give you the same item or response. Occasionally you will talk to them and they will just repeat themselves over and over til you get to the part of the quest that causes them to change to a new set of selections

Tons of bugs too. Occasionally you’ll talk to people who aren’t there. People will appear and disappear for no reason. You select certain “god powers” which are basically just power up attacks from the D pad, and when you push down it gives you the power that’s on the right, or you push up and get the down power. Just totally unexplainable things like that

Don’t get me wrong, none of that makes the game unplayable. Its a pretty decent game, fun to play if a little unchallenging. I’m maybe 15 hours into it and plan on beating it before I put it down. Its by no means a 5 star game though, not another Mass Effect like some people here are claiming. Not a 1 star game either, like some people are saying

Basically if you want a game with lots of sword fighting and not much chance of actually dying, this is it. A game with lots of choices but no consequences if you make a bad one, this is it. A game that plays out like a movie, but not a movie you’d really want to see twice. Here it is

Hope that helps you make a decision on whether or not to give it a try
Rating: 3 / 5

If you are in the mood for an RPG that changes the rules of Action RPG’s then this is your game.

I’ve played the game for about 10 hours now, and I must say it has thrilled me and lured me in as much as Mass Effect did from last year.

This RPG comes highly recommended if you like great dialog, character relationships, story, simple yet elegant fighting systems, and logical game direction!

You will see some reviews giving this game a low score based on the fact that they think conservations are boring and that they think the pacing is too slow. You’ll also see reviewers note that this game has too many technical flaws.

Both those claims are rubbish, there are frame rate issues, but what game doesn’t have them, reviewers are spoiled and it shows when they dog on a terrifically neat title with no hype, such as this one.

Please give this one a try, I promise it is a hidden gem amongst the holiday crowd of guns and blood.

Thank for reading,

Rating: 5 / 5

I agree, I don’t understand how gaming review sites and magazines can condemn games so quickly, seemingly without being able to point out specific flaws. They tend to fall in step with each other in fear of writing a disagreeable review. This game should be a lot of fun and great for anyone with an inkling of Greek mythology. It provides a lot of new fun little features – like using achievements or combat feats instead of experience points to boost abilities – that set it apart, despite being too “streamlined in both action and RPG elements” for the boys over at IGN.
Rating: 4 / 5

I thought this game was great. I am not the type for RPG games typically, as I usually lose interest too soon before finishing it. But for some reason I really got hooked on this one. The story line was fantastic, and game play was fun. Some say it is repetitive, but I don’t see it that way. It WAS an easy game, and definitely NOT challenging. However, in the overall context of the game I think making some of the action scenes too difficult would drag the game on too long. I would guess it took about 12 hours or more to finish the game. (Not being a RPG gamer that is a long game for me).

Great story, great graphics, strong gameplay.

A big downfall of the game is it seems nearly impossible to level up your character in one pass-through of the game. In the game the leveling up is done by pleasing the gods and uncovering stars in constellations. I didn’t see anyway to go back and replay areas to finish these side projects.
Rating: 4 / 5

I spent a solid few hours playing this game and enjoyed every second of it. When I read the various reviews for it, I couldn’t quite understand all the hate it was receiving. It seemed like people were judging it more for what they wanted it to be than what it was.

The story borrows liberally from the actual myth of Jason and the quest for the Golden Fleece and throws in a rather who’s who of Greek mythology. It threw me off at first but I went with it, because I honestly felt that knowing what each twist and turn held in store by following the original source material verbatim would have been boring. I rather enjoyed having some of the big names from mythology on my side, rather than adhering strictly to the (incredibly long) list of actual argonauts. I’ll take Achilles and Pan over Talaus and Zetes pretty much any day of the week. It made things feel a bit more epic, if slightly deviating from what the title might suggest.

The combat was by no means inadequate, it just wasn’t anything particularly groundbreaking. Hack and slash from the moment you pull your weapon to the moment you put it away. I felt it was very reminiscent of the game Jade Empire in that you had multiple ways of approaching an opponent, some more effective on a given opponent than others, and ways to evade what they threw at you. Simple and effective, but by no means innovative.

The voice acting was suspect at times, particularly among the civilian extras. It didn’t detract from the overall story though, and I think the story was actually very intriguing once you put aside the fact this wasn’t the tale of the Golden Fleece you were immediately familiar with. I found some of it formulaic, but other bits did actually give me moments of surprise.

For those who felt there was far too much dialog, I can see your point to a limited degree but it IS a role playing game after all, what exactly did you expect? If all you want is to butcher things in a pseudo Greek mythological world with the occasional bit of story added in, the God of War series is that way –>.

Also to those of you who want to negatively hold this up to Mass Effect (one of my own personal favorite games of all time), I’d say you need to take a closer look at what Mass Effect really did that was incredibly innovative. And to that I would say: Not much. Mass Effect just did it better than others had before it. If you want to call quality “innovative”, then that says more about the state of gaming than anything else.

To run the list:

1) Neither game had a particularly awesome combat setup. FPS was hardly something ME did first, nor best. Just like hack and slash melee wasn’t a new trick RotA was attempting. Don’t tell me that pointing targeting reticule at target was in anyway different than the other FPS games that came before. The biotics with the guns was no different than using a blaster and Force powers in Jedi Academy.

2) The visuals in both were less than stellar. ME made up for ridiculous looking humans with more well-done aliens, but I also though that Pan was particularly well done in RotA. Backgrounds and such I’ll give the nod to Mass Effect.

3) As far as story, ME’s was very enjoyable and I think THIS particular area was where RotA showed its flaws. Very little of what you say has any major impact in the outcome of the story. You can periodically choose to kill or not kill someone, to take or not take an item, but at the end of the day the destination remains the same whether you chose all Ares answers or all Apollo answers, and I think it could have been a lot better with more open choices, rather than 4 ways of saying the same thing to achieve the same outcome. ME beats it here, but I also thought the Knights of the Old Republic game did this better than even ME unfortunately. Both had lengthy dialog parts, the difference is that ME was (if you did the optional quests) just plain a longer game, so the talking seems more broken up.

I did like the fact that you had to actually remember (or properly guess) things said to you in order to make some of the dialog scenes go more smoothly. (The debate of the Golden Fleece, specifically) It gave everything a bit more cerebral tone than just having the right and wrong answers colored in blue and red. Gave you reason to pay attention to the dialog anyway.

Rise of the Argonauts is more like Jade Empire than it is Mass Effect. If you enjoyed Jade Empire, give this a look. You’ll find a lot of it very familiar and it’s a good way to kill a few evenings of casual play or 1-2 days at most of power-gaming through it.

Despite its faults, I found it to be an enjoyable game to sit through and it gave a unique new spin to material that had been beaten into the ground repeatedly by books, films and other games. A fun twist on classical material.
Rating: 4 / 5

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