Civil War Battles: Campaign Atlanta

Posted by staff | Posted in Simulation | Posted on 07-09-2010

5

  • 199 stand alone scenarios and 164 campaign scenarios
  • 3 campaigns for a varied campaign experience, each with a weather variant to choose from
  • Historical scenarios – 1st Bull Run, 2nd Bull Run, Antietam, Groveton (Brawner’s Farm), Chantilly, Cedar Mountain and South Mountain
  • What if scenarios – Including meeting engagements, cavalry fights, and equal force battles
  • 39 scenarios specifically designed for a tough challenge against the A/I

Product Description
Civil War Battles: Campaign Atlanta lets you decide the outcome of a duel between two determined generals in the American Civil War. It’s 1864 and the Union forces are ready to make a final drive into the Deep South. General William T. Sherman advances to destroy the Confederate Army of Tennessee & capture the city of Atlanta. Confederate General Joseph E. Johnston planned on using Georgia’s difficult terrain to inflict heavy losses on Sherman’s forces. Johnston’s … More >>

Civil War Battles: Campaign Atlanta

Comments posted (5)

The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider “tomorrow” and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.

Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.

Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.

While this may sound complicated, it isn’t and one set of rules is used in all the games. This is not to say that the games are the same and one approach works in every game. The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh. The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.

134 stand alone scenarios and 96 campaign scenarios

5 different campaigns for a varied campaign experience

Historic battles include: Rocky Face Ridge, Resaca, Cassville, New Hope Church, Pickett’s Mill, Dallas, Kolb’s Farm, Kennesaw, Smyrna, Peachtree Creek, Ezra Church, Sunshine Church, Utoy Creek, Jonesboro, Allatoona, and Atlanta

“What if” battles include: Chattahoochie River Line, Siege of Atlanta, Sherman’s advance, meeting engagements, and many variants of both historical and “what if” scenarios

The largest map yet featured in the ACW series. Over 100 miles in continuous length north to south.

Rating: 5 / 5

I received my copy of the HPS Campaign Atlanta game amid great expectations, and I was not disappointed! As an avid fan of the HPS Civil War Campaign series of games and owner of four other titles of them I admit to a certain bias. I am a member of the American Civil War Game Club (ACWGC), an organization devoted to the internet e-mail play of the games and which provides its members with plenty of excellent opponents. Campaign Atlanta was a welcomed addition to my collection.

The game package includes virtually every major contest of Sherman’s drive towards Atlanta in 1864, beginning with the Battle of Rocky Face Ridge and concluding with the Battles for Atlanta itself. Each is a highly detailed and accurate representation of the actual military actions which occurred. But the game goes that extra step beyond the historical recreations by allowing the players to conduct the entire campaign from scratch. This process allows for decisions that were ahistorical and, as a consequence, may produce scenario battles that did not really happen, but which could very well have!

The richly rendered and expansive maps upon which the battles and manuevers are conducted may be viewed in both a 2D and 3D format at the player’s option on each and every turn. By using the Fog-of-War feature, enemy movements are hidden unless a friendly unit has a direct line-of-sight across the intervening terrain.

Ample facility is given for playing a wealth of solitaire scenarios against the game’s AI, and two players may also engage with each other in the “HOT SEAT” mode in the same room.

There are currently 10 games in the HPS Civil War Campaign series, each of them superb renditions of the classic, turn-based recreations. More are coming! Campaign Atlanta occupies its own, colorful and exciting niche in this set.
Rating: 4 / 5

If you enjoy the Battle or Campaign series of games by John Tiller, currently being published by HPS, then you will certainly enjoy this one. It is a culmination of refinements over the years to this fine wargaming engine.

There are still a number of “campaigns” yet to be covered and after playing through this one, I look forward to each one.
Rating: 5 / 5

I have played many of the Civil War and Napoleonic battle games from TalonSoft (mostly against a friend by email), and thought they were great. The battles in this HPS Simulation game are even better, because HPS gives you the option letting the game generate automatic defensive fire, which speeds up play a great deal. I have yet not tried the campaign game, which is another plus.
Rating: 5 / 5

The game engine behind this game is the same one introduced years ago in the tried and true Battleground system by Talonsoft. Previous games using the system were Gettysburg, Bull Run Shilo and Chickamauga. The orginal author John Tiller has reclaimed the engine and now offers new titles.

The latest are Atlanta, Corith, Vicksburg and Franklin. The Peninsular Campaign and Grant’s Overland Campaign are planned. The game engine now bridges the tactial and operational arena by offering the sencarios in a campaign configuration, one scenario leading to another depending on the players choices and the outcome of previous scenarios.

Great fun for what ifs for those of us who enjoy refighting the important battles of the war.

Rating: 4 / 5

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