Walk It Out

Posted by staff | Posted in Wii Games | Posted on 03-09-2010

5

  • Along with exploring and unlocking the Walk It Out! gameworld, players can also engage in a series of mini-games at any time. These include: Whack-A-Slack!, Psycolo and Smash ?n Run!
  • Explore a uniquely motivational in-game world where the more you step, the richer your world becomes, with new places and goodies only a step away.
  • The only fitness-focused game that keeps you in the game with great music. Walk It Out! allows you to move to the beat of 120 songs, including 20 favorite licensed tracks.
  • Get a visual feel for how well you are doing through charts and graphs that show burned calories, distance traveled, steps taken and more.
  • Play using the peripheral of your choice, including the DanceDanceRevolution (DDR) Wii controller, the Wii Remote and Nunchuk or the Wii Balance Board.

Product Description
Get off the couch and get moving to the beat of over a hundred hot songs! Step to the beat of hot hits like the Black Eyed Peas’s “Boom Boom Pow” and Demi Lovato’s “La La Land” and explore a unique in-game world you create with each step you take! It’s a fun and easy way for the whole family to get their hearts pumping! Experience a revolutionary and unique workout where walking to the beat of great music unlocks an exciting in-game world. Keep movin’ … More >>

Walk It Out

Comments posted (5)

I have always enjoyed DDR (Dance Dance Revolution) but wanted to find something lower impact. I tried “Outdoor Challenge” and “Wii Active” but as great as they are, they weren’t right for me. I wanted something pretty mindless that did not involve a lot of thinking or jumping around trying to keep a nunchuck strapped to my thigh. Happily I found it with “Walk It Out”.

Walking is a great exercise and nothing beats a brisk walk outside. But “Walk It Out” offers great indoor entertainment and a fun way to change up your steps. It is walking on steroids. You get to walk along at a steady pace (you can set the difficulty) but it stays interesting as you uncover surprises. The game boasts over 120 songs that get your heart rate up including tunes by The Black Eyed Peas and Jesse McCartney. You can also select and edit playlists.

If you enjoy indoor walking tapes such as Leslie Sansone’s you will probably love “Walk It Out”. Once you get the hang of the control, there is lots to discover on the Island and the music keeps you grooving. Plus it is fun!

“Walk It Out” can be played by shifting your weight on the Wii Balance Board, using any of the buttons on the DanceDanceRevolution Controller pad or with a Nunchuck. Slipping the Nunchuck over your pants or in your pocket tracks your steps, keeps the game simple and allows for a wide variety of movement. With the Nunchuck you can also wear supportive footwear which you can’t with the DDR Controller pad. The record section of the game keeps tabs on steps trekked and other data.

One drawback to the game is you cannot use your regular Mii. You create a character at the start but it is limited in configuration. Also, though I feel this game may be fun for young children and those who enjoy walking, I think many hard core gamers and those looking for intense physical exercise will find “Walk It Out” boring and will want to look elsewhere for entertainment.

If you are looking to vary up your walk and want a fun change of pace, “Walk It Out” is a great way to get fit, motivated and moving!

UPDATE: I am finding the game really keeps me walking. Tonight, I decided to go for a quick fifteen minute walk and ended up walking an hour and ten minutes!

The walking is quick and simple. But the way the event capsules work can be confusing. If you want more information than the booklet with the game provides, there is a link in the customer discussions section to a longer Konami instruction booklet.

~ Lee Mellott

Rating: 5 / 5

I’d like to add my Walk It Out critique to the many excellent ones that have already been written. This evaluation is intended for other members of the ARRP generation. You know who you are. I should add that I don’t consider myself a gamer. I like computer programming and graphics, but not usually games. For years though, I have followed the evolving exergame field. I own several early attempts at the genre. I have owned a Wii since it first arrived on the scene. I also own a good number of Wii “games” that purportedly inspire the human will to exercise. In my case, they don’t. When it comes to exercise, I take a lot of inspiring. Wii Fit comes close but like many other reviewers here, I became frustrated with the constant “stop and go” in that “game”.

Then, suddenly, Walk It Out walked onto the scene.It caught my interest. Like several reviewers, I found the packaging off putting. The photos of kids and a young adult didn’t really scream, “This game is for you.” Instead, it said the opposite, “This game isn’t for you.” However, I like to walk and the more I thought about the game, the better it sounded to me. It wasn’t hugely expensive. I somewhat blindly pre-ordered the game. I received it the day that it came out, but waited to play it until the following morning.

Day 1: My first experience with the game made me wonder if I’d made a huge purchasing mistake. I read the documents that came with the game, but found them very lacking (the extended version of the docs is much better). My initial orientation in the stadium was a nightmare. I ended up flailing around for a bunch of extra time before I could escape to the island. In fact, I still have a phobia related to entering the stadium. At any rate, after about .6 miles of walking, I gave up in frustration. For me, trying to select the capsules while walking was also quite difficult. Even trying to figure out the game concept was rough.

Day 2: Thankfully, I don’t give up easily. Figuring out this program became a challenge in and of itself. The next walk went much better. Things began to fall into place. It was still a bit confusing, but I was walking around to the music, collecting some chips and managing to hit a few capsules. Wow. Look at that: a palm tree popped up, a car, a deciduous tree. “Now this is kind of fun.” I got so involved with working on the area around the stadium that I forgot the time. That NEVER happens to me during exercise. I made it a mile. “Hmmm. I’m too tired to go on, but I WANT to!” (” Unheard of, unthinkable.”)

So, the days have walked by. I’ve been using the game for several weeks now. I rarely miss a day of walking. I feel like the island is taking shape. Maybe I am too. Yesterday I walked 3.9 miles which isn’t bad for me. I have unlocked most of the routes on the island. I’ve gotten a couple of areas of vegetation completed. I’ve collected some music. I’ve even collected quite a few medals. I have never enjoyed exergaming so much. This game allows me to make progress. I’ve logged around 30 miles! The music isn’t really my “thing”, but as others have said, most of it is pleasant, fast, and great for mood elevation. Finishing a session on the island leaves me humming away and smiling. The little Wii figure that I follow around the island is filled with positive energy and joy.

This game offers so many options for input devices that most individuals could find something that works for them. I actually like the nun chuck the best, but it leaves me very sore because I like to walk, dance and jog around while using it. In my case, it is also less accurate than the balance board. I don’t use it every day. I offset it with the balance board which gives a less robust workout, but still helps me use some different muscle groups. I walk without problems on the balance board. I even use my sneakers. I find that heel walking does work best to match the beat, but I have not found any issue using light steps or even marching while while on the board. I’ve also tried the dance pad. That was fun, but I could not get it to work well. There was too much sliding around and the mat wasn’t accurate enough. It became frustrating. My guess is that regardless of the input device that you use, you will feel your muscles talking to you the next day.

I do suggest changing the game setting to “easy “so that you won’t be penalized for missing beats. I worked with the penalty for a week or so. It wasn’t bad that way, but I found it somewhat frustrating because NONE of the input options (nun chucks, balance board, or mat) recognize my steps properly. Turning off the penalty, helps relieve that frustration.

That brings me to my primary “gripe” about the program. It is still rough around the edges. That is, the input devises don’t always work well. That interrupts the fantastic feeling of being a part of this game. When the devices are working, it is as though you have stepped into another world. The island is a happy place. You want to be there. You forget that you are exercising. However, when the input devices don’t register your steps, it sometimes goes beyond frustrating.

Several reviewers have also mentioned the difficulty of using the Wiimote to select the capsules, CDs, clocks, etc. The hand bounces all over the screen as you are walking and trying to hit the capsule. That can be maddening. However, as one reviewer stated, it adds another dimension to the game. I now tend to look at it as a part of the game challenge. In fact, I felt very proud of myself yesterday when I finally managed to snag a CD that hovers above Spirit Mountain.

There is such a diversity of input options for this game that they offer a gentle way to start exercising for some of us, but also offer levels far beyond easy. The game takes some getting used to. My guess is that the people who have given it poor reviews didn’t stick with it long enough to get a real feel for it. That is the primary reason that I waited quite a while before offering an opinion. That said, Walk It Out isn’t going to be the game for everyone. People, who are very fit, might not enjoy it. A traditionalist who loves “real” workouts in a gym might also want to look elsewhere. For older people, like me, I highly recommend it (after talking to your doctor if you have any medical issues).

If Amazon had a rating of 4.5, I’d give it that. I’m rounding up to 5 because I find this game is close to what I’ve always wanted to find. It isn’t perfect yet. I wish it had a way to record your weight. I REALLY wish the input devices worked more accurately. I wish there were more choices in the types of songs. It would be great to have sections of choice. Like, 40s,50s, 60s, 70s,….2010 etc. That way, everyone could choose the songs that appealed most to them. I’d love to be able to walk to “Zippity Do Da lyrics”. I warned you that I was old. LOL.

All in all, I’m happy with Walk It Out, and like so many others here, I am looking forward to more of this type of game genre. It is refreshingly different and addictive. Anyone, young to old, can find a level that fits. It is the closest thing to the Holodeck that I’ve found yet.

Rating: 5 / 5

I just received this game last night, and have only played it for about an hour, so these are my initial impressions.

First, obviously, this is not a ‘gamer’ game. This is a way to get your daily walk in that is a little more interesting than just walking on a treadmill. It has gaming elements, but those who are looking for a purely gaming experience will not find it in this genre :-)

As exercise, this is pretty darned good. I did a 45 minutes stretch last night to learn the game and get a feel for it. The time flew by and I burned about 275 calories. ***EDIT – actually, after doing an hour today, I realize I must have done about an hour last night – I guess the time really DID fly by! :-) *** I am very much a Wii exerciser, I do EA Sports Active and have been looking for a light to moderate cardio option for my scheduled rest days, and Walk It Out looks like it will work very well for this. I did my session last night on the normal setting and I would call it light cardio. I did not feel like I was working terribly hard, probably could have sang through most of it, but by the end of the 45 minutes I was sweating lightly. There are ways in the settings to change the intensity up or down, too, but I doubt you could really crank this up to a high intensity level, where you were having to pant to breathe. You could probably get it to where you could not sing though.

The game starts with a profile creation section in which you enter your stats and create your little person to walk around Rhythm Island. Sorry, you can’t use your Mii :-( And the little people are fairly generic – the main difference between boys and girls, for example, seems to be that girls wear shorts and boys wear long pants. And everyone is wearing the same outfit, just you get to pick what colors you want your outfit to be. Obviously, however, I have not unlocked all the game, so possibly there are unlockables that change this up later – if not, hey, Konami, think about it for Walk It Out II! ;-)

After you create your profile, you choose your controller options for that session. The three options are controller with nunchuk (tuck the nunchuk in a pocket or your waistband, just like Wii running on Wii Fit), dance mat, or balance board. The game auto-highlights whatever you have plugged in, so if you have your balance board out and turned on, it will select that, if your DDR mat (or Active Life mat, it works fine with that one too!) if plugged in, it will choose that. You still get to select a different option if you like.

A couple notes about the balance board option. It is a little odd. The instructions say not to lift your feet all the way off the balance board, just lift your heels in turn, and if you forget and lift your feet, you can get an error message. They say this is to prevent falls, but it’s not how I use the balance board for Wii Fit, so it’s hard to remember at first. Also, not lifting your entire foot is obviously not as intense as regular walking, so that may be part of why this game seems light. However, learning the hand controls was a bit tricky at first, so I would definitely recommend using the balance board option so you are doing something light while you try to learn – once you get up the learning curve, just do whatever you like.

The first time you play, the game starts with a brief tutorial section. This is valuable, and I would go through it carefully, but it does tend to break off rather abruptly in spots, which is a little weird. Basically you walk in place. There is a step counter and gauge in the upper left corner that shows you what beats you should be stepping on, just like DDR, and when you step on the beat, you get a point, called a chip, that you will later spend to unlock items. If you miss a step, however, not only do you not gain a chip, but you LOSE one too (this can be turned off in the settings for beginners or children, because it’s really hard to click on an event capsule without losing the beat!). If you are very close to the beat, you get a great, and if you are exactly on the beat you get a perfect, although I haven’t noticed anything extra that you get for these, the game does keep track and gives you little messages like ‘Wow! You’ve got 500 Greats so far!’

As you walk around the island, you will see little bubbles. These are called event capsules, and if you point your remote at these when you are close enough to them, they will get larger and have words in them like ‘Palm Tree 100′. The number is the number of chips you need to ‘buy’ that item. When you look at the bubble, it will show up in either black or red text. Black means you currently have enough chips in your ‘bank’ to buy it, red means you don’t. If you have enough chips to buy it, just click on it and it will poof into being before your eyes. You can buy everything from scenery to new song tracks to new areas of the map – IF you can manage to get the cursor pointed at the right bubble while you are clicking without missing a beat on your walking!!! For the less coordinated among us (myself included), this is the challenging part! It will definitely take some practice. There were also some event capsules that I am not sure what they are for, some rainbow ones you collect, some brown ones with times on them, etc. I’m looking forward to figuring these out as I play, but I don’t know yet what they do. Although I like that there are these longer term goals built in! There are also some minigames, but I haven’t done any yet – I think many of them are locked at first.

Now here is the part I am not 100% sure how it works, but this is what I THINK. If an event capsule is still red, you can still click on it, and it will go into your queue. You have a queue of three circles right next to your step counter at the top of the screen. You can fill these circles up with event capsules that you cannot afford and then as you collect the chips to unlock those events, they become available. BUT they don’t seem to poof into being as soon as you earn the chips, just the next time you are in that part of the island, that event capsule will be black text with no number under it – you can click on it and it will appear immediately. This was a little confusing at first, but I think that is how it works.

Finally, you can change the view by holding down the B button to do a ‘grab and drag’ on the scenery. This is hard to get used to and I kept ending up looking at my feet or the sky or the opposite direction from where I meant to look! But, some of the event capsules seem like they would be very difficult if not impossible to collect if you don’t look around sometimes.

The island looks to be quite large, with a lot of side routes. Also the amount of unlockables is enormous – I spent my entire session last night walking around in a loop around this auditorium, and I still have a LOT more things to unlock up there before I have all the scenery open. My daughter walked around for about 30 minutes and concentrated on opening new routes, and she had 26% of the island open when she was done, but that doesn’t seem to count side routes. It’s definitely not a game you will finish in a few days, looks to be good value for the money there.

The time of day you play matters, too – at night, you are walking under the stars, and during the day it is sunny. There are different unlockables for different times, too, I had some constellations last night, don’t know yet what comes up during the day.

This is suitable for kids – my three year old son is playing it right now, we turned off the penalty and set the costs of the event capsules to ‘easy’, so he can walk around for a bit, stop and click on something to have it appear.

The song list is pretty cool – much like DDR, a lot of songs you never heard of before but are still pretty likable, some modern tracks by people like Black Eyed Peas and La La Land by Demi Levato, some oldies like Katrina and the Waves’ Walking on Sunshine and a cover of the Go-Go’s Vacation. I only have a few songs unlocked so far, so sorry, can’t give a complete list.

All in all, a solid edition to your Wii exercise routine. Cardio is one of the areas that Wii exercising is light on, and this is a good if no more than moderate addition to the genre. For the price, there is a lot of gameplay here, and it’s a great way to get in a daily walk with some gaming goodness thrown in. Enjoy!!
Rating: 4 / 5

This game was worth the wait.

In this game you have a choice of multiple types of controls (nunchuk and wii mote, DDR Dance Pad, or Wii Balance Board). Songs, environment elements, and walking paths are all un-lockable as you step in time to the music tracks.

While you are walking, rather than jogging in front of your TV, the ‘walk’ is rather fast paced as you have to keep up with the songs. You can adjust the speed so you don’t have to keep up with the full beat of the faster songs if you don’t want to.

Since there is so much to unlock, it is easy to stay motivated since you can’t unlock everything in one walk, and I found that although I was sweaty and tired, I was already looking forward to my next session. I really enjoyed being able to go different directions and walk different paths, and part of the fun is getting enough ‘credits’ to unlock various different paths.

I will say that the ‘trainers’ are a bit annoying with them saying ‘amazing’ or ‘wow that’s great’ at each unlock or accomplishment.

But that was the only draw back for me.

I enjoyed getting updates on my steps walked, distance, and calories burned – and the review at the end helps you to set goals for your next walk as well.

This game is more light hearted and it is a bit ‘young’ audience wise, but if you just want a challenging walking game that will give you music and a change of pace from the other Wii Fitness games, I would suggest picking this one up.
Rating: 5 / 5

I have to say this upfront – I hate exercise. I am not lazy – if I find a sport I like, I do it. I work at it because I enjoy it, but to just sit and lift heavy lead plates until my elbows snap off at the seams – not my idea of a good time. Sweat and gasp, in place or around the neighborhood for 3 hours – also not my idea of having a blast – if that makes me lazy, alas I must be . . . :)

I discovered a cure, however, for my boredom and reluctance to work out – and that of course is Walk It Out. When I first got this ‘game’ I discovered a nice thread/discussion about the software here at Amazon titled ‘Share Your Results From Using Walk It Out’. The people have been inspiring, funny, and a strong motivator. I tried then to describe how I was feeling and what I was up against. That wall that I described then is slowly diminishing – the reluctance to move has been replaced by an inability, inexplicably, to STOP MYSELF FROM MOVING. Yes, old dogs can learn new tricks. I offer my initial observations from that discussion in the hopes that anyone doubting the usefulness and fun of Konami’s wonderful program will doubt no longer.

*****

I do not know if I can express this well – I will try to paint a picture of the last 5 years in a couple of sentences. I have spent the last 5 years, slowly and steadily, unhappily but on a seemingly unalterable course, of gaining 102 lbs on a frame already 45 lbs overweight. I am 5′ 9.5″ – I went from 243 lbs to 345 lbs. I bought Wii Fit Plus and found that I was simply Wii Fit Plus SIZE – I couldn’t use the balance board; I couldn’t use the title. Then I saw Walk It Out on Amazon. I have been waiting patiently, since Wii Fit Plus basically reminded me I was a Wii Bit Overboard.

I got Walk It Out last Sunday. Last Saturday I was an exhausted, overworked, underpaid, non-exerciser. I hated to exercise and didn’t do it. I was too tired, too old (42), too fat (345 lbs and climbing), and too embarrassed to have anyone see me. I wouldn’t go to a gym; I didn’t even want to walk outside at night in my neighborhood. I just didn’t want to run into ANYONE I knew who’d not seen me for awhile. But I digress. Last Sunday I got my Walk It Out.

This is now one week later. I have walked 89,000+ steps. I have burned 4,740+ calories. I have spent 6 hours and 30 minutes of game time. I have walked an unbelievable 25.1 miles. I have lost 5 lbs. I have been unable to sleep well for almost a year – the weight causing or contributing to sleep apnea. The past 7 days I would say my sleep time is nearly doubled, in that when I go to sleep I fall asleep quicker, stay asleep a bit longer, and if I wake, get back to sleep faster.

I also notice a flexibility improvement – unsure why because I am not stretching or doing anything outlandish. I just notice when I walk during the day – to my car, down the halls at work – I am not dragging my legs forward like a drowned corpse walking through wet sand but rather my legs seems to be in place as I step more easily, almost ‘ahead’ of me, if you get what I mean. Anyone that has suffered the burden of massive weight will know and can attest that when a sudden burst of energy takes over, or when a walk that used to be laborious is over and was a pleasure before one even noticed – it is like a shot of electricity, a bolt of hope.

And that is what Wii’s Walk It Out has been for me. An invitation to grab a fistful of hope and turn the ship around. I did take a break, Friday and Saturday – and I felt guilty. I felt a bit lazy. But most of all I felt I missed out.

Walk It Out is an adventure. The exercise is an almost unconscious blessing. As you expand your routes and create the scenery around you (think ‘walking through Sim City at ground level, pointing and clicking and building your metropolis – to a beat) you get lost in the fun. The music is varied – mostly modern and upbeat, some are death defying if you really try to keep to the beat – I find ‘Get Your Freak On’ by Missy Elliot requires me to jog in place, arms pumping (yes! Me? Arms pumping? Indeed!) and amazingly NOT STOPPING. Something I would never do if you just gave me an iPod with that same song on it and told me: head outside and jog until the end of the song. I’d get 45 seconds into it and be DREAMING of the end. And then I would stop.

Walk It Out is great fun, great exercise. I look forward to continuing on the adventure, unlocking new buildings and things – getting to 100 miles in just one month.

If someone had told me I’d set a 100 mile walking goal and that I would be more than 25% done with that goal in 6 sessions – I’d say they needed to cut out the vodka with their Twinkies.

Konami – you are giving thousands (hopefully millions) an island full of fun and a big helping of hope. Please promise us the Walk It Out series will be a long, challenging, and fun one. Thank You. From the bottom of my heart.

*****

I really cannot believe the change – in attitude, in shape (the bags are now in my clothes, not under my eyes). I cannot believe after all this time I really CAN change myself – one step at a time.

You must give this program a try if you have ever felt worn, unable to move, unwilling to be motivated. One step at a time and you too will escape the future you thought was set in stone.
Rating: 5 / 5

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