Bioshock 2

Posted by staff | Posted in XBOX 360 Games | Posted on 01-10-2010


  • Online and offline multiplayer modes including: Free-For-All, and Team Death Match and more.
  • Return to the underwater city of Rapture where now the ‘The Big Sister’ is the toughest creature around.
  • Play as the original the Big Daddy as you harness raw strength to battle Rapture?s most feared denizens as you battle powerful new enemies.
  • New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
  • New game environments including Fontaine Futuristics, headquarters of Fontaine’s business empire and the Kashmir Restaurant.

Product Description
BioShock 2 Product Description
Follow-up to BioShock, 2K Games’ critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decision… More >>

Bioshock 2

Comments posted (5)

Bioshock, when it came out 2 years ago, completely reinvented the way I’d played first person shooters (I had never played System Shock 2). Diving into the sea, into a world eerily familiar to mid-20th century America was one of the most blindingly original, involving experiences I ever had with a controller. My main problem with Bioshock 2 is that this feeling of originality never returns. Despite what the designers do, this new main villain Sofia Lamb just doesn’t strike the same terror at Andrew Ryan did and fighting splicers and other big daddies from the other perspective- that of a big daddy–just isn’t as exciting or new as i would expect. The game feels so much like more of the same, and for that I give it fun factor of 5, because it builds on a brilliant foundation, but overall i feel its lack of originality compared to the original earns it only 4.

As an addendum– I can find no issue technically with the game- I think it’s running on the same Unreal engine as the first, and I believe that was pretty maxed out in the first one so there was likely not room for substantial improvements. The new plasmids aren’t really as cool as the ones in the original game either, as they seem more practical (maybe not a complaint, but being able to go vertical just isn’t as sweet as shooting bees at a guy). Graphics were good, sound was just as immersive as Bioshock 1, technically I really didn’t have any problems with the game. I stand by the 5 I give it for fun, but I can only really give it a 4 because it just doesn’t invoke that same sense of ingenuity I got in the first game.
Rating: 4 / 5

I was a bit apprehensive about getting this game – I knew for fact that I’d get it, since I loved the original so much, but I was worried that the absence of Ken Levine would be too obvious on its story. However, I kinda ignored the voice in the back of my head, and decided to get the game anyway. When the ‘more of the same’ reviews started coming in, I wasn’t disappointed; I loved the original game enough not to mind going through a very similar the game again (I played through Bioshock two or three times; each time finding something new in the game, or the story).

The beginning of Bioshock 2 seemed promising. It’s certainly impossible to top the beginning of BS1 (the whole segment up to the exit from the bathysphere is classic), but there was a lot of promise in the presentation of the new antagonist of the game, including the shrines you find here and there, and the occasional communist drivel she spouts. Once you reach near the end, however, you begin to realize that there’s really not much of a twist in terms of a plot. The ending(s) is predictable, at best. In the grand scheme of things, Lamb is barely touched upon; enough to make you wonder why she was chosen as an antagonist. Many of the characters you meet in the game seem transient; the last conflict with Sinclair is almost laughable in its brevity and insignificance. In short, the story of Bioshock 2 doesn’t hold a candle to that of the first game.

On to gameplay.

The Big Sisters, which seemed to hold so much promise before the game’s release are nothing but another enemy – one almost impossible to beat without dying – at least early in the game on Medium and Hard. No real story is presented to explain their existence, short of a silly blurb about them being Little Sisters in a specialized suit.

The underwater levels promised early on are nothing but brief stretches of linear path, and not deserving much mention.

The Big Daddy drill is an interesting weapon in the new arsenal, but it lacks in two serious aspects: a) the drill dash is not available until later on in the game, and this move is often crucial for survival, and b) unlike the wrench, it requires “ammunition”, which is often scarce to come by, especially on higher difficulty levels. You are pretty much guaranteed to drain the drill’s ammo in any serious fight; therefore, you cannot depend on it in any medium- to large-scale fights.

The variety of new weapons offered in the game is great, but you’ll soon learn that you really need the drill, the shotgun, and the rocket launcher. The rivet gun becomes useless almost from the beginning – even headshots hardly scathe the opponents.

The music! One of the best parts of Bioshock is the music, as it sets the mood perfectly. In Bioshock 2, music is barely heard in five or six locations throughout the game. I have heard more old-timey music waiting for the game to load, than I have throughout the entire game; making me wonder why 2K even bothered licensing the songs.

That said, the game does make some good gameplay changes, including the spear gun, which is a fun weapon reminiscent of the one in Half-Life 2. Hacking is better, if not much more realistic, as now you need to hack as you play. While the underwater moments are all-too-brief, there are a few scenes which are beautiful and deserving a lot more attention, than that given. Another excellent addition was the view of the world through the eyes of a Little Sister – if you ever wondered why they refer to the splicers as ‘angels’, this part in the game makes the reason all-too clear.

All said, I’m far more disappointed by the lack of a solid story in this game, than I am by the elements of gameplay. Living up to the original is not an easy task, and while I didn’t expect the same level of innovation from this one, what I did get, I expected – a sequel that desperately cried out for the attention of the author of the original.
Rating: 3 / 5

Bioshock 2 – ahh so much promise; you play as a big daddy, there’s new weapons, plasmids, big sisters and you can go outside of rapture’s realm into the murky floor of the ocean.

Of course the reality here is it’s the same game. Full stop. Sure it’s tweaked a little and jigged somewhat but it’s still Bioshock 1 and it feels little more than a user-mod instead of a full-priced game. In all fairness I just can’t applaud the game makers’ inability to step outside the box and advance the franchise’s content by giving us more than a small upgrade. Frankly things have kind of taken a step back too – there’s almost no shades of metaphorical color here, it’s all black, Blam blam blam in-your-face action. No chance to take a breath and sit back and relax for a moment and enjoy the location. And with visuals like the ones found in Rapture it deserves to be savored momentarily, not run through quickly because another big sister or one of the randomly spawned brutes are after you (for the thousandth time). Audio is let down by the many pre-recorded messages which quickly become a royal pain. Main sound effects in-game are lowered in volume during these frequent and annoying playbacks and I lost count the times I got attacked because I could only hear some taped voice instead of the splicer coming up behind me. It added nothing to the game that a text-based log book wouldn’t have achieved. I guess the makers had been playing System Shock 2 at some point, but they really didn’t nail the point of such messages and placed far too many of them in the game.

The mechanic of dying in BS2 is also faulty. You die because you’re not capable of beating whatever hard part of the game you’re at and so you return to the nearest Vita-chamber. The problem is you now have a lot less ammo, less fuel for your drill, less eve and 50% of a single vial of health… and you still have to go back and fight the guys that you just lost against! This becomes especially obvious when a little sister is harvesting Adam; if you die you have to start over despite having lots most of your equipment in the last go around. So you roam around looking to stock up on inventory only to be plagued by spawning splicers in places you thought you’d cleared out. I’d just rather have my character die and reload than the current broken system of regeneration. A final stab in the eye was just as my character was getting strong enough to take on major bad guys with relative ease and I could feel things turning my way… the game ended!

Of course there’s moments of brilliance – the water effects are incredible and wandering outside (brief and pointless as it is) is beautiful. The part where you play as a little sister is exactly what I wanted from this sequel, sadly it’s far too short. But it’s these great moments though that highlight the problems that I feel BS2 has – ultimately, the developers should have taken everything down a notch not up, let the tension build and surprise us at the critical moment…

…instead we get never ending zombies to blast away at. Meh.
Rating: 3 / 5

Unlike the first, this game will not remain in your memory for long. It feels more like a prelude to another, not an end in itself. And instead of being unique in its gameplay it steals from other games. For example, the voice of a loved one interrupts the game – as seen in Dead Space and countless other games. It also steals from itself, as basically the entire game is fighting Big Daddy’s and splicers, again.

The main antagonist is also watered down. She starts out with a bang but quickly becomes just a nuisance. I found myself wanting more snippets of Andrew Ryan along the course or hearing again from the woman who was an actress/singer, versus hearing from the main foe, Dr Lamb.

The game also provides way too many opportunities for help through the “Hypnotize” plasma, which is ridiculously overpowered, and with too much ammo, money, and health (on average difficulty) there is little need for strategy.

Stepping away from the complaints for a second, the world is again, beautiful. But stepping right back, the underwater section is pointless. There is little chance for exploration and no enemies. It is completely underdeveloped and is a waste. And unlike the first, I don’t recall a single unique section of Rapture in Bioshock 2.

So, doing the math, Bioshock 2 is a vanilla cookie. It’s there, but if it wasn’t, you wouldn’t care. The story in this attempt is fine. The enemies are fine, though there are no real “bosses” again and the majority of the game is finding a little sister and protecting her (which gets very boring and was stolen from the first as well). The new recurring foe, “The Big Sister” has a frightening shriek, but when you figure out she’s just a quicker Big Daddy, you don’t care anymore. And the end? It just ended, which is especially frustrating, given how poor the finish of Bioshock was.

Bottom line, if you played the first you will likely play the second, regardless of the review. I just hope that you rent it through a free gamefly trial instead of spending money on it.

Rating: 3 / 5

I did not buy this game on the day of its release, as so many people were complaining Bioshock series lost its magic in Bioshock 2. The Rapture city doesn’t feel as novel anymore. But now that I have played through with it TWICE, I have to say these folks were dead wrong. Yes, the city, some of the villians and gameplay are similar, but that is why this game is labeled Bioshock 2 and not a new IP. Either way below are the pros and cons for the Bioshock2


-CHOICES, CHOICES, CHOICES: One of the aspects, gamers loved about the original is how you have to make choices in terms of litter sister throughout the game and how it affects the ending. In this one, they have taken a step further and improved this choice system. Not only for little sisters, but also for some other things you will have to make choices. This choices will affect the story (dialogues, cut scenes and ending) to a great degree and add decent replayability to the single player mode.

-MYSTERIOUS STORY: The story is suspenseful. It is not as good as the first one, but is still pretty good and will really drive you forward in the game. If you played Bioshock 1, it is certainly a plus; however, certainly not a requirement. Even if you did not play the original, you will be able to understand most of it.

-AMAZING UNDERWATER VISUAL ANG GRAPHICS: The city looks as stunning if not better as Bioshock 1. Better yet in this one you get to play UNDERWATER. While it may not sound as thrilling it truly adds great deal of feeling to the gameplay experience.

-PLAYING AS BIG DADDY: Initially you will be somewhat confused, but this gets to be real fun. You can still use plasmids as in the original, but you get access to heavy duty weapons as you are playing as big daddy. I won’t spoil much for you but YOU WILL LOVE THE SPEAR GUN :)

-NEW WEAPONS, PLASMIDS and TONICS: In this game, you get access to all the cool plasmids from the original, but you also get to use some new mysterious plasmids and tonics. Expecially, if you decide to go for good ending, you will get some really cool plasmids. As for weapons, you will just love the big guns. Trust me on it.

-NEW ENEMIES and BOSSES: I don’t want to spoil it so I will just say big sisters will make you wet your pants.

-FOUR ALTERNATE ENDINGS: Again refer to choices section

-EPIC MULTIPLAYER: This game offers a very unique multiplayer. It was a wonderful break from games like Modern Warfare 2. The modes such as capture the little sisters can be fun. Just wait till you play as a Big Daddy. The power you get will truly be intoxicating. Oh did I mention you can use very different plasmids than single player in multiplayer mode.

My only complain for this one was instead of focusing on multiplayer, they should have just focused on single player and made it longer. Don’t get me wrong , it will still take you a while to go through it (8-12hrs depending on how much you decide to collect).

In summary, to me, Bioshock 2 lived up to the standards. It was enjoyable and has great replay value.
Rating: 5 / 5

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