Month: January 2019

BioWare – Ups and downs in a song that lasts more than two decades

After merging with EA, BioWare began the most controversial period of the famous game company, known for its quality RPGs.

After Interplay collapsed and franchised Dungeons & Dragons for Atari, BioWare started developing a new game based on this board game. On July 18, 2002 welcomed Neverwinter Nights, an immersive product that was originally intended to be released by Interplay but eventually to Atari.

Neverwinter Nights marks the first time BioWare uses the Aurora engine, an upgrade of Infinity with full 3D rendering capabilities and many other outstanding features. Especially, Neverwinter Nights supports 64 players on the same server because BioWare’s criteria are to design games like an MMO. Of course the game still has a single player, but other players can always jump to play.

The success of Neverwinter Nights has been anticipated. The towering scores from reputable game magazines and sales of more than two million copies in 2007 proved sufficient to attract BioWare’s brainchild. Three expansions called Shadows of Undrentide, Hordes of Underdark and Kingmaker were released within two years. Despite receiving different responses, basically all of them created a mark on the world game map.

2005 marked the first time BioWare created its own immersive world with Jade Empire, an immersive action game set in China. Released by Microsoft Gam Studios for the first Xbox console, Jade Empire is an experience that is quite different from the previous BioWare products not only in context but also in gameplay. But with a score of 89 out of 100 on Metacritic, the adventure called the Jade Empire is still a pride of the company.

And this is when BioWare got into Star Wars: Knights of the Old Republic, released in 2003 for Xbox and Microsoft Windows. As an immersive game set in 4000 years before the events of the original movie, the game is an impressive experience with a wide array of characters and intriguing storyline. Knights of the Old Republic is considered by many information channels and game experts as one of the best titles ever created. And more than three million copies of the game sold are a small number, paving the way for Star Wars to take a proud step back into the video game world.

Let’s experience The FIFA online 4 game

The new FIFA ONLINE 4 is open and these are things that will help gamers get the best experience.

On the opening day of the 2018 World Cup, FIFA ONLINE 4 also officially launched the Gamers community around the world. With a lot of interesting situations and events, it has created a lively atmosphere in the online world. But to help more fully, we have a few points to know in the experience of launching FIFA ONLINE 4 in Vietnam.

In order to ensure 100% gamers will not encounter any errors occur. Sincere advice for gamers is to delete “Close Beta” completely (This is the version we downloaded in April last). Usually, gamers will update directly from CloseBeta version to the new version, but if passed through this way, it will be easy for some errors not to enter the Game, or be disconnected between the match or the end of the game … and there are many errors other.

So the best way we should remove File CloseBeta and “Down” for us is a new version. It won’t take a lot of time for gamers, but it also helps us to have a complete experience as we wish.

According to the introduction from the previous posts, FIFA ONLINE 4 will have two types of defense divided into 2 different game modes. Automatic defense as shown below is the default type, and is similar to the FIFA ONLINE 3 kicking style. Unfortunately, players can only use it in battle mode.

In the automatic defense, we also have 2 types of adjustments, 1 is us to “Default” (this is the same as FIFA ONLINE 3), 2 will be customized, in this form there are some shortcuts Change “D, S, Q”. Self-defense, we just need to note a few things like that, because kicking with the machine so it doesn’t matter the self-tuning part, we always leave default for ease.

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