Month: April 2019

Doom Eternal game – The devil’s nightmare is back!

In Doom Eternal, the Doomslayer has returned and been a hundred times more powerful. That is the message Id Software wants to convey through its recently published information series.

Doom guy re-exported. He does not need to introduce, because everyone knows about him. He did not ask, nor did he need permission, simply taking what he needed.

Doomslayer, the devil’s nightmare returned in Doom Eternal, against Mick Gordon’s wrathful rock songs. But he not only returned but was also upgraded with new “toys”, promising more impressive performances and more gore – good news for us, and bad news with evil demons Street.

What does he have in Doom Eternal? It is a versatile gun mounted on the shoulder, a scary knife in the left hand, and the Crucible sword has appeared in the 2016 version of the game. Called by Software, Slayer 2.0, the Doomslayer armor adds a new feature that allows him to dash in the air or climb on the wall, providing unprecedented flexibility in another Doom version.

And yet, a series of new weapons also find their way to Doomslayer, for example the Balista can pierce the target with an explosive arrow. Old guns have also been upgraded, for example, the new Plasma has more powerful destructive power and Machine Gun can fire destructive bullets.

BFG 10000 that ‘s a more “genuine” version of BFG 9000 also appears, but Doomslayer may not be able to carry it with him. New weapons and new skills come together to allow Doomslayer to show exciting fighting scenes, pushing the already fierce battles in 2016 to a great new level of hysteria.

Meanwhile, the demons also found new ways to deal with Doomslayer. Hellknight put up two more fiery blades, Mancubus looked more violent and evil. The evil forces also call back some old-style Pain Elemental, Archvile or Arachnotron. And yet, there are new enemies who are very confident in their dominance of Marauder when imitating Doomslayer with a familiar double-shot shotgun, while another claims to be Doom Hunter.

Is it time to leave “easy mode” out of the game

In the video game, ‘easy‘ is a somewhat hard to hear word, even if it must be. Something about the word ‘easy’ makes some gamers feel like they are being condemned. Something that we should forget – unless that’s when we shouldn’t.

A game that, when it is debuted, began a familiar debate: Should it be an ‘easy’ mode? A FromSoftware game has become something to tell when you break them and join the club who have made that feat. In addition, Sekiro abandons the mechanism of summoning other players to help you as in Souls.

So, talking about Sekiro is about you, about what you have done to overcome the challenges that the game offers and why you have a place in the community who broke Sekiro Island. For some people, difficulty is the basic factor that makes up a FromSoftware experience. It creates every aspect of the company’s design criteria.

Minimal storytelling style, communicating much through obscure descriptions of items and signs scattered in a better operating environment when you are forced to run back and forth in the level. The plot of these games often carries a theme related to death and the loss of humanity.

Failure allows you to understand the story that has just joined it, completing the loop set out at the beginning. In Sekiro, these ideas are focused in a strange way in terms of FromSoftware; dying and resurrecting between battles is a mechanism you can interact with, and the plot of the game does not hesitate to say the price to pay for the death sentence.

This creates a solid argument that Sekiro must be hard, because high difficulty is the focus of the whole game. There are lots of ways for video games to change elements to become more difficult or easier, and many developers have done this without compromising on the quality of the product.

One of the things that both developers and gamers understand is Halo’s Heroic difficulty is how the studio wants the game to be played. ‘Easy’ and ‘normal’ are still there to welcome players who need them, and even these two difficulty levels require less than you but you can still get the plot that the game wants to convey. .

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