Author: Kristina Douglas Page 2 of 3

Extinction: The danger of destruction

Huge ancient creatures always terrify people. They are signs of death that bring death. That frightening scene will no longer be only in stories, or legends. All will be replayed when gamers experience Extinction game.

This is a game released by Maximum Games and developed by Iron Galaxy. In accordance with the title of the game, “Extinction”, the whole process of playing, players will have to fight with the giant creatures called “Ogres”. The player will control a main character named “Avil”, one of the last Sentinels with a noble mission is to save the people who survived the conquest of bloodthirsty giants.

Besides the “Ravenii”, Extinction also has “Ogres Minions”. The number of these small monsters is very much, at each ambush, they will rush to attack the harassing hill when you fight Ravenii. Fortunately, the main character Avil has superior combat skills to defeat these troubled Minions.

With a sword equipped, the player can use combos to fight at extremely high speeds. Launch them into the sky, perform chain combos in the air, or use swords with wide-area damage to quickly wipe out soldiers. Particularly the leather whip used in flying situations is mainly.

When moving through buildings or trees, players can use their whip as a “hook”, swing and jump over other positions. The special thing is that each time using the whip, the rhythm in the game will be slowed down, allowing the player to plan for the next move.

As for the giants “Ravenii”, you cannot destroy them normally, but must use “Rune Strike”. This can be understood as a powerful magic that a player can use when the sword is fully charged. The rampage can be accumulated by destroying the target parts of the body “Ravenii”.

Each type of “Ravenii” will be equipped with different armor. Players will have to attack each of their weaknesses. Eliminate the ability to move, disable the ability to attack.

BioWare – Ups and downs in a song that lasts more than two decades

After merging with EA, BioWare began the most controversial period of the famous game company, known for its quality RPGs.

After Interplay collapsed and franchised Dungeons & Dragons for Atari, BioWare started developing a new game based on this board game. On July 18, 2002 welcomed Neverwinter Nights, an immersive product that was originally intended to be released by Interplay but eventually to Atari.

Neverwinter Nights marks the first time BioWare uses the Aurora engine, an upgrade of Infinity with full 3D rendering capabilities and many other outstanding features. Especially, Neverwinter Nights supports 64 players on the same server because BioWare’s criteria are to design games like an MMO. Of course the game still has a single player, but other players can always jump to play.

The success of Neverwinter Nights has been anticipated. The towering scores from reputable game magazines and sales of more than two million copies in 2007 proved sufficient to attract BioWare’s brainchild. Three expansions called Shadows of Undrentide, Hordes of Underdark and Kingmaker were released within two years. Despite receiving different responses, basically all of them created a mark on the world game map.

2005 marked the first time BioWare created its own immersive world with Jade Empire, an immersive action game set in China. Released by Microsoft Gam Studios for the first Xbox console, Jade Empire is an experience that is quite different from the previous BioWare products not only in context but also in gameplay. But with a score of 89 out of 100 on Metacritic, the adventure called the Jade Empire is still a pride of the company.

And this is when BioWare got into Star Wars: Knights of the Old Republic, released in 2003 for Xbox and Microsoft Windows. As an immersive game set in 4000 years before the events of the original movie, the game is an impressive experience with a wide array of characters and intriguing storyline. Knights of the Old Republic is considered by many information channels and game experts as one of the best titles ever created. And more than three million copies of the game sold are a small number, paving the way for Star Wars to take a proud step back into the video game world.

Let’s experience The FIFA online 4 game

The new FIFA ONLINE 4 is open and these are things that will help gamers get the best experience.

On the opening day of the 2018 World Cup, FIFA ONLINE 4 also officially launched the Gamers community around the world. With a lot of interesting situations and events, it has created a lively atmosphere in the online world. But to help more fully, we have a few points to know in the experience of launching FIFA ONLINE 4 in Vietnam.

In order to ensure 100% gamers will not encounter any errors occur. Sincere advice for gamers is to delete “Close Beta” completely (This is the version we downloaded in April last). Usually, gamers will update directly from CloseBeta version to the new version, but if passed through this way, it will be easy for some errors not to enter the Game, or be disconnected between the match or the end of the game … and there are many errors other.

So the best way we should remove File CloseBeta and “Down” for us is a new version. It won’t take a lot of time for gamers, but it also helps us to have a complete experience as we wish.

According to the introduction from the previous posts, FIFA ONLINE 4 will have two types of defense divided into 2 different game modes. Automatic defense as shown below is the default type, and is similar to the FIFA ONLINE 3 kicking style. Unfortunately, players can only use it in battle mode.

In the automatic defense, we also have 2 types of adjustments, 1 is us to “Default” (this is the same as FIFA ONLINE 3), 2 will be customized, in this form there are some shortcuts Change “D, S, Q”. Self-defense, we just need to note a few things like that, because kicking with the machine so it doesn’t matter the self-tuning part, we always leave default for ease.

Pagan Online – The great online role-playing game from Wargaming

Pagan Online was developed with the ambition to bring new meaning to the “action” part of role-playing game.

For the first time it was announced last month, Wargaming and Mad Head Games today unveiled the first official game trailer for Pagan Online. This is an action role-playing game that is slated for release on PC in the year. 2019. The trailer shows the powerful heroes battling against enemies based on pre-Christian mythology.

In addition, it provides a glimpse into the powerful capabilities of the first three characters and the enormous booty. Pagan Online will launch PC players starting next year and sign up for pre-launch trials called Trials now available.

The game is developed with the ambition to bring new meaning to the “action” part of the role-playing game. It will introduce powerful and exciting battle sequences, giving rewards for smart players and ingenious. The character development process encourages the development and development of a family of unique characters, rather than a character with many different constructs.

The combination of equipment, skills and characters will bring synergy. It gives more than a meaningless total score and can be put to the test in challenging boss battles and other modes. Pagan Online is a combination of storytelling, arena and options that lead to different outcomes. It certainly creates a sense of a lively and ever-changing world. That’s where every day and every fight is different from what happened before.

“The amount of booty in Pagan Online is huge – we want players to experiment and find the right combination of boosting skills and buffs to make their gameplay more effective,” Mr. Jacob Beucler said that. He is the product manager of Wargaming. This means you can try out different characters. You can join how you want to play and what they are good, different combinations until you find the most dangerous combination.

 

Welcome to the Game II review

Welcome to the Game II review

I’ve always really enjoyed fiction about the so-called “dark web”, even if they manage to get almost everything about it wrong. Heck, maybe that’s why I enjoy it so much – I feel like it’s going to become the major urban legend of our generation. Years from now, our grandkids will ask us if the dark web really was a place where you could slickly and anonymously hire the services of professional killers, or pay to watch livestreams of real murders (and, of course, we’ll tell them it was, just to mess with them).

And that’s why, despite their simplicity and corniness, I enjoy the heck out of both Welcome to the Game games.

If you played the first Welcome to the Game, you probably already have a decent idea of what the sequel is like. If you didn’t, though (and you really don’t need to, since the sequel is largely a separate story), here’s a brief overview.

In Welcome to the Game II, you play an investigative reporter who stumbles across what seems to be a real-life “red room” – a site on the dark web where depraved visitors pay to watch a real murder being carried out live. Viewing a video showing a desperate plea for help from a woman lined up to be the red room’s newest victim, the player begins scouring the depraved world of the in-game dark web, seeking clues to the red room’s location.

The interface has been built up somewhat from the first game, which, for the most part, never allowed you to leave your in-game desktop. Here, the player can not only leave the desktop, but wander beyond the protagonist’s flat and out into their (eerily silent and empty) apartment complex, setting up alarms and motion sensors to alert them to any incoming dangers. And there are plenty of those – the denizens of the dark web, it seems, don’t appreciate having their illicit activities probed.

Continuing the spirit of the first game, Welcome to the Game II is to the real dark web what the movie Seven is to a real American city, drawing upon grim realities and cranking them up to ludicrously exaggerated degrees. In this version of the dark web, you can’t go two links deep without coming across some disgusting sexual paraphilia, or an image board where some madman is documenting his extended stalking of his attractive new neighbour, or a site where professional hitmen are hawking their services. And while some people might consider this a bit ludicrous, for a horror junkie like me, it’s one big dream come true.

There are issues, though. The game has added some extra challenges, such as forcing the player to constantly switch between different wireless networks to avoid being traced, as well as retaining the old ones, like having to visit certain sites at specific times in order to access them. And while it’s all well and good to want to up the game’s difficulty (no doubt it would be far too dull to just make the game a browsing simulator), the constant challenges the game throws at you can often feel rather derailing, given that the browsing aspect of the game very much is its most interesting aspect.

Overall, Welcome to the Game II has its flaws, as can be expected of pretty much any one-man indie production; but nonetheless, it’s a treat for any horror fan, and a solid tribute to the internet age’s biggest source of urban myth.

The New Colossus – Good game for PC in 2018

The best thing about having a PC set that has a terrible configuration is the ability to experience the latest gaming products on the market. The New Colossus Game will be the perfect choice to satisfy your gaming entertainment needs.

Choosing the best game series in the past will probably require a very long list, in both 2017 and the first half of 2018. Audiences that Believe of PC Master race were completely conquered by the manufacturers. The New Colossus is a game based on the specific genre that is considered to be most playable in the recent past.

It is said to be one of the best shooters of 2017. The New Colossus continues a deep-seated story with the fictional context of the Nazi victory over World War II after they had struck Nuclear bombs into the United States.

The player of this game remains the hero William J. Blazkowicz. He was awake after he has lost consciousness after being seriously wounded at the end of the previous game after an explosion.

Game players Continue the war overthrow the Nazi regime tyranny. Blazkowicz will seek the United States to contact the resistance forces in here to plan an attack on the site of the Nazis. This Game continues evolutions of the scene mentioned in the previous section.

The New Colossus game gives the player a super-active action sensation. The non-linear action system is so nice descriptive. The shooting, action, duty, control of the vehicles make to be very real feelings for gamers.

Combat mode is designed very cleverly in two forms: Quiet and Loud. With Quiet Options, players can choose from secret ways of completing missions. It will not alert a large number of enemies and what can explore areas in the game.

With Loud, the player plays a “rambo” on the battlefield with special adjustments for weapons. They can improve their combat abilities and be prepared to face situations where they are surrounded by large enemy forces.

Stardew Valley review

Stardew Valley review

Sometimes, a game feels less like a game and more like a form of therapy. These are the sort of games that have no real rush to them, no urgency, no adrenaline surge; they’re the sort of games that evoke steadiness, calm, routine, and everything else that the experts prescribe for soothing a troubled mind.

That’s the sort of game that Stardew Valley is. It’s not the kind of game you play when you’re pent-up with frustration and need an action-packed release; but when you’re looking for something a bit more calming, games like Stardew Valley can sometimes feel like the equivalent of a whole weekend spent in a remote mountain cabin.

Incidentally, I’ve been told that Stardew Valley is very much like a drastically improved version of the Harvest Moon games. Having never played them myself, I won’t be making any comparisons either way; but suffice it to say, it seems like, if you like Harvest Moon, you’ll love Stardew Valley.

But if, like me, you’re unfamiliar with the world of Harvest Moon, here’s a quick overview of what makes Stardew Valley so great.

The premise of the game is simple. You, the protagonist, inherits his or her deceased grandfather’s old farm, located near the quiet town of Stardew Valley. From there, the game is concerned with the simple day-to-day tasks of farming. You plant crops, raise crops, pick crops, sell crops. You raise livestock, collect their produce, sell it. You learn to cook and sell your recipes.

There is other things to do too, of course – the town is home to a small, but colourful cast of slightly one-dimensional, but nonetheless likeable individuals, many of whom the player can choose to pursue a romance with – but for the most part, it’s all about the farmwork.

Funny thing – before you’ve played the game, hearing it described that way makes it sound dull. Perhaps it would be to some people. But there’s just something about the consistent routine that the game evokes – the sense of hard work paying off, of producing things that people need and want, of building your own little natural haven – that makes it all feel profoundly comforting and calming.

Heck, perhaps one might even be bold enough to say that the game, to some very small degree, evokes what it must be like for a real farmer to experience a bountiful harvest. Minus the backbreaking labour, of course.

And of course, the way it’s presented doesn’t hurt. The game is played from a traditional JRPG top-down perspective, and presented in bright, pastel-coloured, hand-crafted 16-bit graphics, set to a soothing score. Taken all together, it can almost feel like a full-fledged spa day.

Stardew Valley is the sort of game that you play when you want to alleviate your frustrations rather than vent them. Choosing to play it instead of another game is kind of like choosing to go for a leisurely stroll around the park instead of going to the gym: it’s not the option that’s right for everybody, but when you’re looking to truly clear your head, it really can be perfect.

Playing Just Cause 3 get excited with one of the most non-physical games on the world

Playing Just Cause 3 get excited with one of the most non-physical games on the world.

You like the vast world of Grand Theft Auto, like the plot and action of the Mafia game series, like martial arts in the Sleeping Dogs, …. Just great, Just Cause 3 is the answer. most valuable. It brings the great advantages of many open world games, the title of which is the best entertainment for gamer who enjoy freedom.

Continuing the story of the previous two, in this third installment, the player will continue playing the role of Rico Rodiguez who tries to fight Di David’s dictatorship on Mecidi Island.

Although the plot is not new, it can be said that it is almost a motif compared to the previous two versions. However, the gameplay is so good that the story of this game is not really too important.

The main task of this player is like FarCry game. The task of the player is to complete the missions in turn. He destroys the enemy’s fort and then find the killer boss. In parallel to it, there are subordinate systems that enhance extremely attractive the experience of the game.

If you have played Just Casue’s versions, the gamer will be no stranger to the hegemony that Rico Rodiguez had done. But coming to the third part of this series, Rico’s ability has raised a new height that hardly anyone could imagine. If the spider can shoot silk to move between the buildings, so Batman has a gun shot to fly unlimited, …

Rico is equipped with a Grapple Hook machine that allows players to hook up to any object with a  suit. It helps you surf in the air in a great way. If GTA had been said to be the most non-physical game, they had been mistaken. Now Just Cause 3 is the most name that be mentioned

Predictions for GTA 6

As one of the most successful gaming franchises in the world with over 250 million copies sold, Grand Theft Auto remains at the top of the gaming list for gamers. With multiple releases offering mind-blowing game functionality and introducing gaming features unlike any other, the news of a new release is always welcomed.

GTA 5 has been one of the most played online games since its release in 2013, delivering such a brilliant gaming platform that no one knows what the Rock Star team could possibly add to it. Well, over the years, we’ve had the privilege of enjoying updates from the team, making the GTA5 version even more enjoyable while enhanced graphics also accommodate the latest PCs.

So, what about GTA 6? What can we expect and how can the GTA development team possibly make it better? Well, with some of the rumours going around, we can look forward to a game that’s once again set to bring blow us away.

The new release has teased us with many release dates, but with currently predictions, we won’t see the new GTA game anytime soon. In fact, most are predicting GTA6 to be announced around 2020 and the actual release to take place in 2021 or even 2022.

Though it seems far away, it’s still worth getting excited about the new opportunities, especially while we still play GTA 5 and imagine the new world GTA 6 is set to introduce. Here are some of the biggest expectations for GTA 6:

Completely Destructible Environment

This is by far one of the most attractive rumours for the new release as it offers new ways to enjoy the game and cause havoc during standard play. Imagine everything can be destructed, not only cars and some buildings that form part of the game now but rather everything you see. Everything from crashes to explosions are bound to be mind-blowing, especially when tall towners and building can fall over, and jumbo jets can fall out the skies.

One of the reasons the game is one set to release in a few years is the graphics technology available. If the game includes features such as the destructible world along with the other hardware-demanding graphics, you’ll need something really powerful to win the game at all.

Creating Characters

Those who play various types of games will know that one of the best ways to get started is to customise your character or create a completely new one. We’ve had the privilege of enjoying this with GTA5 online but imagine being able to create each of the main characters and choosing a background that has an influence on the game itself.

This would allow us to create our own stories in a way as different background would have its own unique results. It also means we get to play the game over and over, each round offering a completely different storyline.

Real-World Map

Imagine if you could play GTA in America or other place that really exists, would be great right? Well, some rumours have introduced the idea that GTA 6 might just present part of the US on their next map. Sure, it won’t be the entire country as this would once again add to the hardware requirements for the game. However, the new release is expected to carry some of the amazing graphics and worlds we’ve seen in other games.

The Evolution of Racing Games

Speeding around the most famous international race tracks with the latest simulators is second best to actually being in the race card of your dreams. Technology allows us to take advantage of a life-like experience with steering wheels responding realistically and each car handling just like the real thing.

Of course, it took many years for the technology to evolve, allowing us to appreciate where car racing started. In addition to realistic driving features, the games have become a lot more advanced with graphics, the finest car details inside and out, race tracks resembling every curve and camber in with each of the international race tracks and much more.
Today we look at some of the games where racing started, allowing you to see how graphics have become more advanced.

Gran Trak 10 – 1974


If today’s kids had to play Gran Trak 10, the result would be horrible, and most wouldn’t understand how this could possibly relate to a racing game. However, back in the 1970s, this resembled some of the best driving features. Offering a bird’s eye view of the track and a small racing car, you had the ability to race around the track and beat your personal best times. The sound quality was horrible, offering a screech of sound when you crash and a car sounding like a lawn mover at best.

Turbo – 1980


Believe it or not, Turbo was one of the first games that presented the outside driving new we all enjoy to this day. You could see the track ahead and actually had real competition from other race cards. The game didn’t offer a track, but a long road with various twists and bends instead. When it came to realistic driving, it didn’t offer much as you could basically go flat out around all the curves. However, you did have to use some slipstream skills to catch up and overtake other cars.

Virtual Racing – 1992


If you were found in arcade centres during the 90s, you would know a bit about the Virtual Racing game as it was one of the most popular. With an in-car racing view, a race track and competition, this racing game had it all. It also featured impressive sounds at the time, making the F1 car resemble a similar sound and gear changes being just as fast. Still wasn’t very realistic as taking shape corners were still possible and huge speeds.

Grand Turismo – 1997


Grand Turismo remains a popular game to this day and was one of the first classics that make realistic racing a possibility. Offering a wide range or both street and race cars along with international tracks, the 3D game changed racing as we under to know it. It also became one of the first to add a new challenge to corners, braking and really driving to get ahead.

WRC: Rally Evolved – 2005


The WRC range of rally games really made driving the challenge it is in real life. The game offers brilliant graphics, actual realistic cars and a real rally experience with your co-driver telling you about the corners and obstacles ahead. Speeding through the stages was no option as each corner has to be perfect for the quickest possible stage time.

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