Base Resources – Have you ever wondered: Why do we always like to play games, and can play for hours without boredom? What are the attractive games that make us willing to stay up late to conquer one achievement after another?
The answer lies in motivation! People are motivated by challenges, but in the game, challenges are accompanied by a reward, so you always have the motivation to conquer challenges to win that reward. Based on this rule, you will realize that if you know the game of life and work, turning everyday boring activities into games, you will work much more effectively. In this article, we will show you how to play life, which will help you increase your productivity every day.
When these elements work together, when you are rewarded for conquering your goals or collaborating with others, your brain releases dopamine, a chemical that motivates you. After understanding this model, stand under the perspective of a game manager, and think about how you will design the game of your life to accomplish more. If you are a leader, think about how to design the work for your employees, in order to create fun, excitement in their work.
The form of self-created game is the most simple and easy to do, however, for some people, that form is too simple and not challenging enough. So the game support applications are born, help becoming more interesting. Make a deal with a friend that both will help each other finish the work, by texting each other the 3 most important jobs you want to complete before 9pm. If not, you will be punished with an agreed penalty.
When playing the game you will be interested when you complete a task and get a mysterious box, which contains something unexpected. Similarly, you can plant a pair of dice when you complete a task in the list and reward yourself corresponding to the number you sow.
Crossing out a completed job also stimulates the brain to release dopamine similar to when you conquer the goal in the game. So create a to-do list every day and try to get as many jobs as possible.