In the video game, ‘easy‘ is a somewhat hard to hear word, even if it must be. Something about the word ‘easy’ makes some gamers feel like they are being condemned. Something that we should forget – unless that’s when we shouldn’t.
A game that, when it is debuted, began a familiar debate: Should it be an ‘easy’ mode? A FromSoftware game has become something to tell when you break them and join the club who have made that feat. In addition, Sekiro abandons the mechanism of summoning other players to help you as in Souls.
So, talking about Sekiro is about you, about what you have done to overcome the challenges that the game offers and why you have a place in the community who broke Sekiro Island. For some people, difficulty is the basic factor that makes up a FromSoftware experience. It creates every aspect of the company’s design criteria.
Minimal storytelling style, communicating much through obscure descriptions of items and signs scattered in a better operating environment when you are forced to run back and forth in the level. The plot of these games often carries a theme related to death and the loss of humanity.
Failure allows you to understand the story that has just joined it, completing the loop set out at the beginning. In Sekiro, these ideas are focused in a strange way in terms of FromSoftware; dying and resurrecting between battles is a mechanism you can interact with, and the plot of the game does not hesitate to say the price to pay for the death sentence.
This creates a solid argument that Sekiro must be hard, because high difficulty is the focus of the whole game. There are lots of ways for video games to change elements to become more difficult or easier, and many developers have done this without compromising on the quality of the product.
One of the things that both developers and gamers understand is Halo’s Heroic difficulty is how the studio wants the game to be played. ‘Easy’ and ‘normal’ are still there to welcome players who need them, and even these two difficulty levels require less than you but you can still get the plot that the game wants to convey. .