Tag: gamers

Monster Hunter World – A must play blockbuster in 2019

Although it has been launched since 2018, with the new expansion called Iceborne, Monster Hunter: World really makes always gamers excited.

Rated as one of the coop action games built very meticulously and meticulously, Monster Hunter: World is very well received by many gamers around the world. And they are also excited when the first DLC of the game, Iceborne, comes out with a lot of highly anticipated additions from Capcom.

After a period of monitoring and development, Monster Hunter: World was also officially released in early 2018. Not only simplified the mission selection system, Capcom also gave the World a world ecosystem.

[Review] Monster Hunter World: Iceborne - Siêu phẩm nhập vai phải chơi trong năm 2019 - Ảnh 2.

Open with detail that few games can match. In addition, new tasks and upgrade systems are presented in a relatively simple way for people to easily grasp. Since its launch, the game has received DLC packages as in-game events.

Most of them usually only add small details to an environment that is too familiar to the player. DLC Iceborne will also take a similar approach but will be on a larger scale.

This expansion will still have a normal structure with enemies appearing in the story. Familiar locations to build a strong ecosystem of this game will bring a challenging experience without making you feel overwhelmed.

[Review] Monster Hunter World: Iceborne - Siêu phẩm nhập vai phải chơi trong năm 2019 - Ảnh 1.

However, instead of having a clear plot content as the main game. Iceborne is still a bit awkward about building a story around her friend named Handler. She is the one who assigns tasks to hunters.

After what went through in the original plot, the world suddenly witnessed a huge migration event. It rocked Astera’s restored ecosystem and forced you to investigate this issue. In addition, the plot also diverted to discover Handler’s story and mysteries and her life and family.

For many players, moving the focus of the story from the protagonist to a supporting character is considered a rather bold move. With the special support she brings to players in Monster Hunter World, Handler is truly considered a living character and deserves to be a main character.

Is it time to leave “easy mode” out of the game

In the video game, ‘easy‘ is a somewhat hard to hear word, even if it must be. Something about the word ‘easy’ makes some gamers feel like they are being condemned. Something that we should forget – unless that’s when we shouldn’t.

A game that, when it is debuted, began a familiar debate: Should it be an ‘easy’ mode? A FromSoftware game has become something to tell when you break them and join the club who have made that feat. In addition, Sekiro abandons the mechanism of summoning other players to help you as in Souls.

So, talking about Sekiro is about you, about what you have done to overcome the challenges that the game offers and why you have a place in the community who broke Sekiro Island. For some people, difficulty is the basic factor that makes up a FromSoftware experience. It creates every aspect of the company’s design criteria.

Minimal storytelling style, communicating much through obscure descriptions of items and signs scattered in a better operating environment when you are forced to run back and forth in the level. The plot of these games often carries a theme related to death and the loss of humanity.

Failure allows you to understand the story that has just joined it, completing the loop set out at the beginning. In Sekiro, these ideas are focused in a strange way in terms of FromSoftware; dying and resurrecting between battles is a mechanism you can interact with, and the plot of the game does not hesitate to say the price to pay for the death sentence.

This creates a solid argument that Sekiro must be hard, because high difficulty is the focus of the whole game. There are lots of ways for video games to change elements to become more difficult or easier, and many developers have done this without compromising on the quality of the product.

One of the things that both developers and gamers understand is Halo’s Heroic difficulty is how the studio wants the game to be played. ‘Easy’ and ‘normal’ are still there to welcome players who need them, and even these two difficulty levels require less than you but you can still get the plot that the game wants to convey. .

Let’s experience The FIFA online 4 game

The new FIFA ONLINE 4 is open and these are things that will help gamers get the best experience.

On the opening day of the 2018 World Cup, FIFA ONLINE 4 also officially launched the Gamers community around the world. With a lot of interesting situations and events, it has created a lively atmosphere in the online world. But to help more fully, we have a few points to know in the experience of launching FIFA ONLINE 4 in Vietnam.

In order to ensure 100% gamers will not encounter any errors occur. Sincere advice for gamers is to delete “Close Beta” completely (This is the version we downloaded in April last). Usually, gamers will update directly from CloseBeta version to the new version, but if passed through this way, it will be easy for some errors not to enter the Game, or be disconnected between the match or the end of the game … and there are many errors other.

So the best way we should remove File CloseBeta and “Down” for us is a new version. It won’t take a lot of time for gamers, but it also helps us to have a complete experience as we wish.

According to the introduction from the previous posts, FIFA ONLINE 4 will have two types of defense divided into 2 different game modes. Automatic defense as shown below is the default type, and is similar to the FIFA ONLINE 3 kicking style. Unfortunately, players can only use it in battle mode.

In the automatic defense, we also have 2 types of adjustments, 1 is us to “Default” (this is the same as FIFA ONLINE 3), 2 will be customized, in this form there are some shortcuts Change “D, S, Q”. Self-defense, we just need to note a few things like that, because kicking with the machine so it doesn’t matter the self-tuning part, we always leave default for ease.

Powered by WordPress & Theme by Anders Norén