Introducing his multi-player shooting action game, Gabe Newell, Valve’s general manager, said, “Welcome to Team Fortress 2. After 9 years of development, hopefully the game will meet gamers desire “.

Of course, Valve did not spend all 9 years just producing this game, even though Team Fortress 2 has been in the media since 1999. The first Team Fortress Edition is actually a product of Fans, also known as mods, are based on the QuakeWorld brand and are one of the first multiplayer team games to introduce the idea for players to choose different roles in battle.

Hình ảnh có liên quan

Instead of letting everyone run around with the same weapons and abilities as Quake, Team Fortress lets you choose the role you want on the battlefield like sniper, ambulance, and explosive expert… Like the way it did with Counter-Strike, Valve then hired the hackers to create Team Fortress for themselves and thanks them for developing Team Fortress 2, with the intention of launching gunfights modern.

However, soon after the game disappeared and only resurrected last year, with the project coming out of a game collection with Half-Life 2 and Portal. Modern gunfight scenes are no longer available and are replaced by images similar to those of Pixar animation movies.

The focus of Team Fortress 2 is the confrontation between teams with 9 different colorful characters, enough to create jumble of guns.

Kết quả hình ảnh cho Team Fortress 2

Reconnaissance is a class of extremely fast-paced characters that can explore the terrain in a “demonic spirit”. Espionage spies have the ability to stealth or disguise as members of the enemy faction. Engineers can build gun turrets, ambulance supplies and ammunition, and move around the map in the blink of an eye. Medical soldiers in addition to treating their comrades, also made them temporarily free of bullets.

When all these characters appear in one side, they will create the most diverse game team on the multiplayer shooting battlefield ever. If skillful, they will be very strong, one can easily recognize the fumbling of the characters who do not know what to do and where to stand or run wildly without tactics. This is also the intention of the developers. They want to create a fun shooting product, rather than a realistic and too serious, stressful shooting game.