Speeding around the most famous international race tracks with the latest simulators is second best to actually being in the race card of your dreams. Technology allows us to take advantage of a life-like experience with steering wheels responding realistically and each car handling just like the real thing.
Of course, it took many years for the technology to evolve, allowing us to appreciate where car racing started. In addition to realistic driving features, the games have become a lot more advanced with graphics, the finest car details inside and out, race tracks resembling every curve and camber in with each of the international race tracks and much more.
Today we look at some of the games where racing started, allowing you to see how graphics have become more advanced.
Gran Trak 10 – 1974
If today’s kids had to play Gran Trak 10, the result would be horrible, and most wouldn’t understand how this could possibly relate to a racing game. However, back in the 1970s, this resembled some of the best driving features. Offering a bird’s eye view of the track and a small racing car, you had the ability to race around the track and beat your personal best times. The sound quality was horrible, offering a screech of sound when you crash and a car sounding like a lawn mover at best.
Turbo – 1980
Believe it or not, Turbo was one of the first games that presented the outside driving new we all enjoy to this day. You could see the track ahead and actually had real competition from other race cards. The game didn’t offer a track, but a long road with various twists and bends instead. When it came to realistic driving, it didn’t offer much as you could basically go flat out around all the curves. However, you did have to use some slipstream skills to catch up and overtake other cars.
Virtual Racing – 1992
If you were found in arcade centres during the 90s, you would know a bit about the Virtual Racing game as it was one of the most popular. With an in-car racing view, a race track and competition, this racing game had it all. It also featured impressive sounds at the time, making the F1 car resemble a similar sound and gear changes being just as fast. Still wasn’t very realistic as taking shape corners were still possible and huge speeds.
Grand Turismo – 1997
Grand Turismo remains a popular game to this day and was one of the first classics that make realistic racing a possibility. Offering a wide range or both street and race cars along with international tracks, the 3D game changed racing as we under to know it. It also became one of the first to add a new challenge to corners, braking and really driving to get ahead.
WRC: Rally Evolved – 2005
The WRC range of rally games really made driving the challenge it is in real life. The game offers brilliant graphics, actual realistic cars and a real rally experience with your co-driver telling you about the corners and obstacles ahead. Speeding through the stages was no option as each corner has to be perfect for the quickest possible stage time.